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Author Topic: Lostwithiel MkIII  (Read 30791 times)

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Offline impinabox

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Re: Lostwithiel MkIII
« Reply #240 on: May 21, 2020, 05:45:10 PM »
Just caught up on this thread... really impressive modelling.   :thumbsup:

I'm just wondering how much of Fowey docks you'll include.  I have fond memories of holidays in Polruan, just over the river, and sailing gently up past the docks in a hired toy/tourist boat.  It was a bit scary getting too close to the china clay ships in that little thing!
Mike

If it's worth doing, it's worth doing badly.

Current layout project: Halfway - https://www.ngaugeforum.co.uk/SMFN/index.php?topic=48537.0

Offline Ensign Elliott

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Re: Lostwithiel MkIII
« Reply #241 on: May 26, 2020, 09:42:32 AM »

I've started making some progress with the Fowey docks scene. Like the rest of the layout, its a bit of a compromise as I want to run steam end door clay wagons, 1980s hoods and modern CDAs at various times. I've decided to represent the traverser and two hinged tipping ramps for the end door wagons. The tipping ramps will have a mesh grill in the base to double as a loading shoot for the CDAs - all a bit of a compromise but as I'm not aiming for a 100% perfect replica of the Carne Point, I'm ok with it.

















Offline Ensign Elliott

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Re: Lostwithiel MkIII
« Reply #242 on: June 01, 2020, 09:10:38 AM »
Clay tipping ramps now installed. These are made from plastic strip, plasticard and small brass cabinet hinges. I used a strip of balsa wood to fix the hinge to the layout base; this enabled me to shave a tiny bit off the balsa at a time in order to get the ramp to the correct rail height. One chap from the FB group suggested fixing a puffer bottle with talcum powder underneath the drop to simulate the clouds of clay when the wagon is tipped.

A second ramp has now been installed and progress made on the concreting the area around the traverser.









Offline Newportnobby

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Re: Lostwithiel MkIII
« Reply #243 on: June 01, 2020, 10:10:42 AM »
That's an unusual and excellent detail even if, to someone not in the know like me, it looks like a ghastly function error e.g. magnet too strong for auto uncoupling :dunce: ;)
The talc/puffer bottle sounds like a good idea too. A bit like Caz and her smoke unit fitted in the tunnel so when a train exited it looked like the smoke followed the train.

 

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