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Your Layout and Models => Scenery/Landscaping => Water => Topic started by: Pengi on February 22, 2012, 07:40:22 PM

Title: Magic Water by Unreal details
Post by: Pengi on February 22, 2012, 07:40:22 PM
Have read great things about this product. Is there a UK stockist?
Title: Re: Magic Water by Unreal details
Post by: Duncan83 on February 22, 2012, 07:57:51 PM
World wide shipping on this from

http://www.unrealdetails.com/index.php?option=com_content&view=article&id=101&Itemid=10 (http://www.unrealdetails.com/index.php?option=com_content&view=article&id=101&Itemid=10)

Know its not uk but might help.
Title: Re: Magic Water by Unreal details
Post by: SymonC on February 22, 2012, 08:09:28 PM
Looked on google and found this :

http://www.ngtrains.com/Pages/Scenic/magic_water.htm (http://www.ngtrains.com/Pages/Scenic/magic_water.htm)




Title: Re: Magic Water by Unreal details
Post by: Pengi on February 22, 2012, 09:10:15 PM
Thanks, have ordered some.
Title: Re: Magic Water by Unreal details
Post by: Sprintex on February 23, 2012, 04:40:48 PM
Let us know what it's like when you use it Pendy, be nice to know if it's any better than the other products available, some of which seem to be of dubious quality  :thumbsup:


Paul
Title: Re: Magic Water by Unreal details
Post by: Pengi on February 23, 2012, 05:38:51 PM
I've not tried any other technique for water. The Woodland Scenics stuff has variable reviews and my concern is that it will take so long to cure that it gets dust in it. My baseboard is foam so can't use some of the resins that you have to heat up. The magic water is safe on foam.

Will post pictures when it arrives.
Title: Re: Magic Water by Unreal details
Post by: polo2k on February 23, 2012, 09:26:20 PM
I used the WS water (both types) to good effect recently, the drying time can be reduced by making sure the air is moving, not massivley, but enough to keep the vapours from pooling on the water
Title: Re: Magic Water by Unreal details
Post by: trainsdownunder on February 24, 2012, 08:28:51 PM
Have seen it in "Hobbycraft" as well as the usual Woodlands stuff
Title: Re: Magic Water by Unreal details
Post by: Sprintex on February 25, 2012, 12:57:25 PM
Can't remember if it was the WS one or another one that had bad reports of yellowing over time and cracking?  ???


Paul
Title: Re: Magic Water by Unreal details
Post by: Pengi on February 28, 2012, 05:47:44 PM
Magic water arrived today!! Comprehensive instructions (with photos) to make virtually any water situation (including puddles and car wash) apart from sea water - which is what I wanted. They recommend using WS water effects to make waves.

There are two bottles that need to be mixed, one part A to two part B. Bottle B was quite cloudy - the instructions said to microwave for 10s and repeat until clear. It took about 50s to clear. Instructions said to mix for at least 5 mins and 5 mins again. I mixed for 12 mins to be on the safe side.

Didn't mix enough first time but it didn't seem to matter as it all joined up seamlessly. It covers 2 sq ft at 1/8 inch depth.

I just had enough. They recommend doing the water first before the scenery because of wicking. My sand has absorbed it so will need to see how it looks when it has dried and may need to add more sand later.

Should take 24 hours but my garage is 15 C so i am going to allow 36 hours at least. It looks clear and shiny at the moment. Will need to apply waves later. Will post pictures once it has cured (assuming it has not been disastrous).

Title: Re: Magic Water by Unreal details
Post by: Pengi on March 03, 2012, 11:24:00 AM

The Magic Water cured after about 3 days - the temperature in my garage was lower than recommended for 24 hour curing. Very pleased with it although it is not rock hard. There are some dust particles on the surface that I can brush off. Will need to add some waves (so that it looks like the sea)  sometime but I really like the reflections. More pictures on my St Clements post. The Magic Water has 'wicked' into the sand and left a wet look which I quite like but may add more sand eventually.


(http://i1114.photobucket.com/albums/k540/PendythePendolino/MagicWater.jpg)
Title: Re: Magic Water by Unreal details
Post by: scotsoft on March 03, 2012, 12:36:49 PM
It looks very good and I like the way the sand has become wet, it makes it very life like  :thumbsup:
Title: Re: Magic Water by Unreal details
Post by: Newportnobby on March 03, 2012, 06:23:32 PM
Totally agree with Scotsoft - the way it has turned out looks very very good.
A few N gauge footprints in the wet sand?? :evil:
Title: Re: Magic Water by Unreal details
Post by: EtchedPixels on March 03, 2012, 08:48:57 PM
Its a British sea-side it needs some suspicious piles and a sewage pipe ...
Title: Re: Magic Water by Unreal details
Post by: Pengi on May 08, 2012, 09:12:53 PM
It has now been two months since I applied the Magic Water. I am pleased to report that it has neither shrunk or yellowed. The surface is flexible, I can make a mark with a fingernail and it re-heals itself. I have also experimented with making waves from Water Effects and I can peel it off of the Magic Water without it leaving a mark. I will report back in another four months.
Title: Re: Magic Water by Unreal details
Post by: Mustermark on May 08, 2012, 09:25:54 PM
 :thumbsup:

Good to know.
Title: Re: Magic Water by Unreal details
Post by: K-N-Gauge on May 08, 2012, 11:25:51 PM
I'm wanting water in my layout so il be buying some of this I think!
Title: Re: Magic Water by Unreal details
Post by: fisherman on June 24, 2012, 03:28:02 PM
looks  goos Pendy!!

 there  is  a  short  article  about  making  waves  in  this  month's Model  Rail...
Title: Re: Magic Water by Unreal details
Post by: fisherman on June 24, 2012, 03:29:21 PM
er... is  that a  FGW HST emerging ??
Title: Re: Magic Water by Unreal details
Post by: Pengi on June 24, 2012, 03:36:04 PM
Yes it is a FGW HST alongside a Nozomi 500 - mine is a fantasy layout
Title: Re: Magic Water by Unreal details
Post by: fisherman on June 24, 2012, 04:19:53 PM
I  can  tell  by  the purple  roofs!

xxx
Title: Re: Magic Water by Unreal details
Post by: Pengi on June 24, 2012, 05:29:00 PM
My excuse is that the purple roofs were for the Jubilee (like the Queens racing colours)

I am now considering whether to let Southern take over the franchise for St Clements - which will mean they might turn green! I have introduced a Brighton to Penzance Southern Turbostar service that calls at Brighton, Southampton, St Clements and Penzance. It is fun in fantasy land!!
Title: Re: Magic Water by Unreal details
Post by: Phil Wray on March 14, 2013, 11:41:09 PM
Hi Pengy, going back to ur beach scene. I'm planning on doing a river estuary into sea scene, and was going to work with varnishes and paint, but this looks pretty good.

U still happy with it?

Was it very liquidy when u poured it on?

Was it easy to keep it within the designated area u wanted?

I don't quite understand how u might have done waves or ripples? Many other modellers suggest doing that when its still half dry/wet. Thought?
Title: Re: Magic Water by Unreal details
Post by: Pengi on March 15, 2013, 06:35:18 AM
I'm very happy with it. Over one year on, it still looks and feels exactly the same as it was after it set. It was very liquidy when I poured it on and I was glad I sealed the area first. You may want to put a container underneath in case any drips through.

I was going to add waves and ripples using water effects but I just like seeing the reflections of the trains. I have used Water Effects on a very small area by the cove to attempt some dramatic waves and foam - not entirely happy with the result but this is more about my inexperience with using Water Effects than the product, I think.

I would certainly use this product again.
Title: Re: Magic Water by Unreal details
Post by: weave on March 23, 2013, 11:52:38 AM
Hi,

My sea is on the backburner for the moment but the river, which is seperate is being done at the mo.

Was/am going to ask if black is the best base paint colour for magic water. Was googling and thought this might help us river makers. Know american and presume HO but interesting.

http://model-railroad-hobbyist.com/node/5386 (http://model-railroad-hobbyist.com/node/5386)

Also how deep should it be. It's actually crossing a 1 foot wide part of my new modular layout and I obviously need to make edges so it doesn't go everywhere when I eventually get round to pouring it in 2015!

Cheers weave

Title: Re: Magic Water by Unreal details
Post by: scotsoft on March 23, 2013, 12:21:16 PM
The deeper you make it the longer it will take to cure, I also think all black would be a mistake.  You could have some vegetation at the edges of your river so painting the base with patches of green near the edges would give a better impression of depth and you went darker into the centre of the river.  These are just my thoughts as I have never used magic water so I hope you get other opinions for you to consider  ;)

cheers John.
Title: Re: Magic Water by Unreal details
Post by: Phil Wray on March 23, 2013, 11:43:16 PM
@scotsoft.... Sounds logical. I'm still faffing about with building up river banks on mine. Still think I might go varnish. But would love to see more photos of magic water when done.
Title: Re: Magic Water by Unreal details
Post by: Pengi on March 24, 2013, 07:00:48 AM
Some examples on the Magic Water site

http://www.unrealdetails.com/uses/examples (http://www.unrealdetails.com/uses/examples)
Title: Re: Magic Water by Unreal details
Post by: jonclox on March 24, 2013, 11:07:31 AM
Hi,

My sea is on the backburner for the moment but the river, which is seperate is being done at the mo.

Was/am going to ask if black is the best base paint colour for magic water. Was googling and thought this might help us river makers. Know american and presume HO but interesting.

[url]http://model-railroad-hobbyist.com/node/5386[/url] ([url]http://model-railroad-hobbyist.com/node/5386[/url])

Also how deep should it be. It's actually crossing a 1 foot wide part of my new modular layout and I obviously need to make edges so it doesn't go everywhere when I eventually get round to pouring it in 2015!

Cheers weave


I used Magic water on a layout  that wasnt  :ngauge: and painted the bed 'muddy brown' then poured about 1mm of water and when cured streaked it with green weed and planted a few rocks.
Then another 2mm of water and more multishaded streaks.
The water slowely built up to about 5mm and looks quite realistic. It even has peole diving into it and then wave/ripple effects added,
It can be fun to do.
Title: Re: Magic Water by Unreal details
Post by: Phil Wray on March 24, 2013, 07:03:31 PM
Looks pretty cool. When I type in Magic Water to google shopping, it only comes up with US distributors, same for eBay. Where did you buy yours in the UK?
Title: Re: Magic Water by Unreal details
Post by: scotsoft on March 24, 2013, 07:09:20 PM
Looks pretty cool. When I type in Magic Water to google shopping, it only comes up with US distributors, same for eBay. Where did you buy yours in the UK?

If you use the advanced search in google you can set the region to UK only  ;)

cheers John.
Title: Re: Magic Water by Unreal details
Post by: Pengi on March 24, 2013, 07:17:08 PM
The link is here

http://www.ngaugeforum.co.uk/SMFN/index.php?topic=4249.msg48225#msg48225 (http://www.ngaugeforum.co.uk/SMFN/index.php?topic=4249.msg48225#msg48225)
Title: Re: Magic Water by Unreal details
Post by: jonclox on March 24, 2013, 07:45:31 PM
I got mine from

http://www.gaugemaster.com/deluxe.html (http://www.gaugemaster.com/deluxe.html)


if that helps  :)
Title: Re: Magic Water by Unreal details
Post by: Pengi on March 24, 2013, 07:52:35 PM
I got mine from

[url]http://www.gaugemaster.com/deluxe.html[/url] ([url]http://www.gaugemaster.com/deluxe.html[/url])


if that helps  :)


I think that is a different product but I have heard good things about it
Title: Re: Magic Water by Unreal details
Post by: jonclox on March 24, 2013, 08:27:24 PM
I got mine from

[url]http://www.gaugemaster.com/deluxe.html[/url] ([url]http://www.gaugemaster.com/deluxe.html[/url])


if that helps  :)


I think that is a different product but I have heard good things about it

 :-[ Ooops, sorry if I got it wrong but thats what Ive always used  :-[
Title: Re: Magic Water by Unreal details
Post by: texhorse on April 29, 2017, 08:14:05 PM
*BUMP*

Amazing what you can find if you go through the topics from the dim and distant past!

I am going to order some "Magic Water" for my new layout, which features a river which runs parallel to the track before disappearing to the backscene.

Thanks for this!  Just what I was looking for.

Andy
UK
Title: Re: Magic Water by Unreal details
Post by: keithfre on April 29, 2017, 10:45:13 PM
If you use the advanced search in google you can set the region to UK only  ;)
Or you can just google xxx site:uk.
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