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Author Topic: Hills and meadows - Hills and ......  (Read 95291 times)

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Offline Railwaygun

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Re: Hills and meadows - dcc and computer controlled
« Reply #75 on: March 23, 2015, 08:14:39 PM »
I was interested to see you used small cross head screws for fixing the track down- is this temporary before ballast or are you going to concentrate on running stock?

Nick R
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Offline Maurits71

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Re: Hills and meadows - dcc and computer controlled
« Reply #76 on: March 24, 2015, 07:36:16 AM »
I was interested to see you used small cross head screws for fixing the track down- is this temporary before ballast or are you going to concentrate on running stock?

Nick R


HI Nick. in the fiddle yard this is permanent, I have seen lots of benefit for screws instead of pins. Maybe glueing the whole fiddle yard is even better but I haven't got the patient to do that and it's also not needed.

the rest of the layout ( the visible part ) is a different story, then I will use them tempera rely till I have done ballast and scenery.

Had a nice test ' play ' night last night. One of the points didn't do the job properly so I have added some more droppers and that seems to do the job. Fiddle yard is filled now with 27 trains between 70 and 150 cm. I can add 4 x 150 cm extra but will not do this till exit 3 and 4 are finished otherwise it's a serious traffic jam.

this is how it looks with 20 trains





and still space  :)







will keep on testing the next couple of days before I will start with the rest og the layout.
Hills and Meadows on social media

For Hills and Meadows video channel please click here

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Re: Hills and meadows - dcc and computer controlled
« Reply #77 on: March 24, 2015, 02:22:15 PM »
What software do you use Maurits ?

Thanks Paul


It's called ' koploper ' free ware available on http://pahasoft.nl/.

the only issue for you guys as you have never learned any foreign languages  :bounce: it's in Dutch

Komisch, dass Du das so sagst - ich habe da anfangs "koploper" als "Klopapier" gelesen... Immerhin, wenn man Deutsch und Englisch kann, ist die hollaendische Sprache (meistens) recht einfach zu entziffern...  :P
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Offline Mito

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Re: Hills and meadows - dcc and computer controlled
« Reply #78 on: March 24, 2015, 06:21:27 PM »
What software do you use Maurits ?

Thanks Paul


It's called ' koploper ' free ware available on http://pahasoft.nl/.

the only issue for you guys as you have never learned any foreign languages  :bounce: it's in Dutch

Komisch, dass Du das so sagst - ich habe da anfangs "koploper" als "Klopapier" gelesen... Immerhin, wenn man Deutsch und Englisch kann, ist die hollaendische Sprache (meistens) recht einfach zu entziffern...  :P


No entiendo nada ???
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Offline mika

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Re: Hills and meadows - dcc and computer controlled
« Reply #79 on: March 24, 2015, 08:32:45 PM »

Offline Maurits71

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Re: Hills and meadows - dcc and computer controlled
« Reply #80 on: March 27, 2015, 02:15:23 PM »
HI All

me being a happy chappy and proud to say that I have done quit an endurance test last night over 4 hours with 27 trains and only 2 minor issues, so convinced that everything works as it should do so time to start with the next level

I have made a small movie for those who are interested


click here for the video

best regards

Maurits
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Offline Geoff

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Re: Hills and meadows - dcc and computer controlled
« Reply #81 on: March 27, 2015, 02:44:47 PM »
Just watched your video Maurits and you have plenty of rolling stock to keep you happy.

Great work
Geoff

Offline Newportnobby

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Re: Hills and meadows - dcc and computer controlled
« Reply #82 on: March 27, 2015, 05:09:10 PM »
Mesmerising :goggleeyes: :thumbsup:

Offline georgehgv

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Re: Hills and meadows - dcc and computer controlled
« Reply #83 on: March 27, 2015, 09:03:25 PM »
Way out of my league, did I see a bump in the track around 2 minutes into video with the Schenker and wagons? Sure it has been rectified by now.

Well done Maurits full of admiration.
Geominster was my first project which has now been dismantled.

Having learnt so much from Geominster this is the new project.

http://www.ngaugeforum.co.uk/SMFN/index.php?topic=30850.0

The original layout progress here
http://www.ngaugeforum.co.uk/SMFN/index.php?topic=18319.msg184399#msg184399

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Offline Maurits71

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Re: Hills and meadows - dcc and computer controlled
« Reply #84 on: April 04, 2015, 09:11:57 PM »
Hi All,

after all the testing I am confident now that the fiddle yard works as I had it in mind, so time to start thinking about the next stages.

first planned is a ramp to cross the fiddle yard towards a 2 meter stretch which will end in a 3 layer Helix. total height increase is from 55 cm to 85 cm.





offcourse he ramp was a reason to test for 2 hours to see if all carriages could pass without problems,which delayed everything a bit.

after this was approved I have started with the first helix, done similar as I have done on Highbury Fields , although this helix is wider.





I will finish this one tomorrow.

more updates to follow

best regards

M.
Hills and Meadows on social media

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Offline georgehgv

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Re: Hills and meadows - dcc and computer controlled
« Reply #85 on: April 04, 2015, 09:14:59 PM »
....... And there I was thinking you had been drafted into domestic duties for last few days. Looking good Maurits.
Geominster was my first project which has now been dismantled.

Having learnt so much from Geominster this is the new project.

http://www.ngaugeforum.co.uk/SMFN/index.php?topic=30850.0

The original layout progress here
http://www.ngaugeforum.co.uk/SMFN/index.php?topic=18319.msg184399#msg184399

Visit my new website here
http://georgehgv.wix.com/geominster

Offline cornish yorkie

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Re: Hills and meadows - dcc and computer controlled
« Reply #86 on: April 06, 2015, 01:17:32 AM »
Hi Maurits, looking really good so far.
 regards Derek.

Offline Maurits71

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Re: Hills and meadows - dcc and computer controlled
« Reply #87 on: April 06, 2015, 02:37:57 PM »
Hi all,

some more progress to report, the whole ramp and the helix are in place







from the last turning to the Helix is 210 cm with a height difference of 3 cm. the helix will all the trains to clime another 16.5 ( 3 layers ) cm to a level of 85 cm, so this shouldn't be any problem for none of my trains.

If I am in the mood I will start laying track tonight  ;)

best regards, Maurits
Hills and Meadows on social media

For Hills and Meadows video channel please click here

For Hills and Meadows on facebook please click here




Offline georgehgv

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Re: Hills and meadows - dcc and computer controlled
« Reply #88 on: April 06, 2015, 03:03:23 PM »
Looking forward to that Maurits, I have finally managed to complete underside works on Geominster so can attach the helix again ready to work on the fiddle yard.
Geominster was my first project which has now been dismantled.

Having learnt so much from Geominster this is the new project.

http://www.ngaugeforum.co.uk/SMFN/index.php?topic=30850.0

The original layout progress here
http://www.ngaugeforum.co.uk/SMFN/index.php?topic=18319.msg184399#msg184399

Visit my new website here
http://georgehgv.wix.com/geominster

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Re: Hills and meadows - dcc and computer controlled
« Reply #89 on: April 07, 2015, 07:24:04 AM »
Thanks for the update.

I am so impressed with the speed and the quality of the woodwork, let alone the laying of track and, to an old luddite such as me, the complexity of all the computer control stuff!

I'm struggling with how to do the wire in tube point control (reading posts on that topic  :worried:)

Look forward to your next post, Maurits.

Dave G


 

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