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General Category => General Discussion => Topic started by: zwilnik on July 29, 2015, 09:43:15 PM

Title: Tiny TrackZ (our new game)
Post by: zwilnik on July 29, 2015, 09:43:15 PM
Adam and I are just putting the finishing touches on our new game Tiny TrackZ. This game's my entire excuse for getting back into railway modelling in 2009 and was put on indefinite hold after a change of publisher ownership. We really wanted to do a model railway game though, so we restarted it this year and it should be out on iOS in mid-August, with an OS X version to follow soon after.

(http://www.ngaugeforum.co.uk/SMFN/gallery/20/thumb_27657.png) (http://www.ngaugeforum.co.uk/SMFN/index.php?action=gallery;sa=view;id=27657)

Essentially, the main game is the Inglenook Sidings puzzle (with a few extras as you progress ;) ). As you complete puzzles, you unlock trucks, engines, scenery and train sets. You can also spot trains too!
Title: Re: Tiny TrackZ (our new game)
Post by: Railwaygun on July 30, 2015, 08:29:18 AM
Roll on the IOS version. I presume we get 1 loco as a free starter and have to buy the DD40x as an add on, or will we be able to incorporate our own locos?
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on July 30, 2015, 11:25:43 AM
Quote from: Railwaygun on July 30, 2015, 08:29:18 AM
Roll on the IOS version. I presume we get 1 loco as a free starter and have to buy the DD40x as an add on, or will we be able to incorporate our own locos?

We've recently switched to the good old fashioned, you pay a reasonable amount for the game and play it rather than lots of IAP. We may do some extra train packs later as IAP, but not pricey. So far we've got 8 different locos (3 different models with a variety of liveries) that you unlock by completing the puzzles.

We're starting small on this one, so if it all goes really well, I'm tempted to do an engine shed kit later that lets players put their own models in, but that's way down the line at the moment ;)
Title: Re: Tiny TrackZ (our new game)
Post by: fisherman on July 30, 2015, 04:11:31 PM
can you  get it on Android??
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on July 30, 2015, 04:17:49 PM
Quote from: fisherman on July 30, 2015, 04:11:31 PM
can you  get it on Android??

At some point we'll probably consider it, but given the high cost of producing and testing an Android game for all the devices and the low returns on paid apps on Android, it's fairly low priority at the moment.
Title: Re: Tiny TrackZ (our new game)
Post by: steve836 on July 31, 2015, 05:07:28 PM
I don't understand all the alphabet soup. Will it work on a PC or do you need a tablet?
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on July 31, 2015, 05:25:56 PM
Quote from: steve836 on July 31, 2015, 05:07:28 PM
I don't understand all the alphabet soup. Will it work on a PC or do you need a tablet?

You'll need a Mac or an iPhone/iPad.
Title: Re: Tiny TrackZ (our new game)
Post by: steve836 on July 31, 2015, 05:27:34 PM
oh well! Too bad.
Title: Re: Tiny TrackZ (our new game)
Post by: d-a-n on August 01, 2015, 02:23:52 PM
This looks superb!
Title: Re: Tiny TrackZ (our new game)
Post by: steve836 on August 01, 2015, 03:18:15 PM
Quote from: d-a-n on August 01, 2015, 02:23:52 PM
This looks superb!

but no good if you need the latest gizmo to access it.
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 01, 2015, 03:31:28 PM
Quote from: steve836 on August 01, 2015, 03:18:15 PM
Quote from: d-a-n on August 01, 2015, 02:23:52 PM
This looks superb!

but no good if you need the latest gizmo to access it.

It runs on everything from an iPhone 4/iPad 2  upwards, so good for the last few years there and most Macs from the last 5 years will run it too (It was written on a 4 year old iMac). So latest gizmos not needed. It does of course bump up its quality settings for the newer devices, but that's normal.

PC/Android etc/Consoles etc. are all under consideration for a later date but financially they're all more of a risk and less of a reward, so we're focussed on getting the main version done first.
Title: Re: Tiny TrackZ (our new game)
Post by: d-a-n on August 01, 2015, 05:39:45 PM
Quote from: steve836 on August 01, 2015, 03:18:15 PM
but no good if you need the latest gizmo to access it.

We have the technology.
Title: Re: Tiny TrackZ (our new game)
Post by: steve836 on August 01, 2015, 07:05:46 PM
Quote from: d-a-n on August 01, 2015, 05:39:45 PM
Quote from: steve836 on August 01, 2015, 03:18:15 PM
but no good if you need the latest gizmo to access it.

We have the technology.

I don't
Title: Re: Tiny TrackZ (our new game)
Post by: D1042 Western Princess on August 01, 2015, 07:42:41 PM
Quote from: steve836 on August 01, 2015, 07:05:46 PM
Quote from: d-a-n on August 01, 2015, 05:39:45 PM
Quote from: steve836 on August 01, 2015, 03:18:15 PM
but no good if you need the latest gizmo to access it.

We have the technology.

I don't

Nor me, but good luck with the game.
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 01, 2015, 08:00:22 PM
Quote from: steve836 on August 01, 2015, 07:05:46 PM
Quote from: d-a-n on August 01, 2015, 05:39:45 PM
Quote from: steve836 on August 01, 2015, 03:18:15 PM
but no good if you need the latest gizmo to access it.

We have the technology.

I don't

The thing is Steve, you're not exactly making a great case for it to be worth porting the game to the PC. Your implication is that you don't have a relatively modern PC, want one or spend much money on your current one and its software. Which doesn't make you a great potential customer for a games publisher.

I mean, it's great that you're bumping the post up so more potential players see the game we've written, but we all get your message "It doesn't work on my machine" already. Repeating it is hardly likely to make us think the PC market is worth bothering with ;)
Title: Re: Tiny TrackZ (our new game)
Post by: steve836 on August 01, 2015, 08:50:42 PM
Quote from: Zwilnik on August 01, 2015, 08:00:22 PM
Quote from: steve836 on August 01, 2015, 07:05:46 PM
Quote from: d-a-n on August 01, 2015, 05:39:45 PM
Quote from: steve836 on August 01, 2015, 03:18:15 PM
but no good if you need the latest gizmo to access it.

We have the technology.

I don't

The thing is Steve, you're not exactly making a great case for it to be worth porting the game to the PC. Your implication is that you don't have a relatively modern PC, want one or spend much money on your current one and its software. Which doesn't make you a great potential customer for a games publisher.

I mean, it's great that you're bumping the post up so more potential players see the game we've written, but we all get your message "It doesn't work on my machine" already. Repeating it is hardly likely to make us think the PC market is worth bothering with ;)

Whilst I would be happy to pay £30 to £40 for a decent game I am not prepared to pay £500 for an i-pad so I can play a game. If it won't run on a PC it's no good for me!
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 01, 2015, 09:28:33 PM
Quote from: steve836 on August 01, 2015, 08:50:42 PM
[
Whilst I would be happy to pay £30 to £40 for a decent game I am not prepared to pay £500 for an i-pad so I can play a game. If it won't run on a PC it's no good for me!

You made that point in your first post though. You didn't need to keep complaining about it every post someone makes. It's a game that's not available for your PC yet. It happens, move on. Nobody's forcing you to get an iPad or a Mac just so you can play it. Same as I don't comment in every other line of a thread on new DCC gear because I'm not interested in it.
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 02, 2015, 09:27:02 PM
Now the iOS version has been submitted, I can post some actual screenshots of the finished version :)

(http://www.ngaugeforum.co.uk/SMFN/gallery/20/thumb_27771.png) (http://www.ngaugeforum.co.uk/SMFN/index.php?action=gallery;sa=view;id=27771)

We've got 3 basic engine types in the initial version with a variety of liveries. Tiny is loosely based on the Peckett dock tank engine, but as an 0-6-0. Inspired by Penske666's thread and maridunian's posts of his models, I'm going to have a go at making a version of Tiny from one of the Minitrix T3 locos.

(http://www.ngaugeforum.co.uk/SMFN/gallery/20/thumb_27772.png) (http://www.ngaugeforum.co.uk/SMFN/index.php?action=gallery;sa=view;id=27772)

Sterling is based on the various saddle tanks that the GWR inherited.

(http://www.ngaugeforum.co.uk/SMFN/gallery/20/thumb_27773.png) (http://www.ngaugeforum.co.uk/SMFN/index.php?action=gallery;sa=view;id=27773)

and of course we've got the pannier tank. Currently in GWR, BR and 'rusty' liveries. We've actually got a London Transport one modelled but we're still waiting on a response from TfL on what we'll need to do for licensing from them.

(http://www.ngaugeforum.co.uk/SMFN/gallery/20/thumb_27774.png) (http://www.ngaugeforum.co.uk/SMFN/index.php?action=gallery;sa=view;id=27774)

Cab side view (camera views direction of travel).

(http://www.ngaugeforum.co.uk/SMFN/gallery/20/thumb_27775.png) (http://www.ngaugeforum.co.uk/SMFN/index.php?action=gallery;sa=view;id=27775)
Title: Re: Tiny TrackZ (our new game)
Post by: Pengi on August 03, 2015, 08:06:37 AM
This looks excellent  :claphappy:Are you planning to introduce modern image trains in the future?
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 03, 2015, 08:11:29 AM
Quote from: Pengi on August 03, 2015, 08:06:37 AM
This looks excellent  :claphappy:Are you planning to introduce modern image trains in the future?

Yup. The plan is that assuming the game's successful enough to pay the rent, we're going to keep adding to it. So far the plan for the first content update is for some German stock, including a diesel shunter and then see what the players ask for :)
Title: Re: Tiny TrackZ (our new game)
Post by: Pengi on August 03, 2015, 08:13:50 AM
Quote from: Zwilnik on August 03, 2015, 08:11:29 AM
Quote from: Pengi on August 03, 2015, 08:06:37 AM
This looks excellent  :claphappy:Are you planning to introduce modern image trains in the future?

Yup. The plan is that assuming the game's successful enough to pay the rent, we're going to keep adding to it. So far the plan for the first content update is for some German stock, including a diesel shunter and then see what the players ask for :)
Good news!
Title: Re: Tiny TrackZ (our new game)
Post by: D1042 Western Princess on August 03, 2015, 11:21:45 AM
Quote from: Zwilnik on August 03, 2015, 08:11:29 AM
Quote from: Pengi on August 03, 2015, 08:06:37 AM
This looks excellent  :claphappy:Are you planning to introduce modern image trains in the future?

Yup. The plan is that assuming the game's successful enough to pay the rent, we're going to keep adding to it. So far the plan for the first content update is for some German stock, including a diesel shunter and then see what the players ask for :)

I can tell you now that THIS player will be wanting  (at least) a D95XX, Hymek, Class 22 and a Warship please, before we go any further  :drool:! Given the way some threads go on this site I doubt I'll be alone.
Thanks,
Greg.
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 03, 2015, 11:40:47 AM
Quote from: Only Me on August 03, 2015, 11:30:17 AM
I agree with what he said but a Western :)


PS I cant find it in the app store yet?

It's not out yet :) it was submitted to the App Store on Saturday so it's awaiting approval and has a launch date of August 13th.

We're going to focus on shunters initially (I want a gronk and Adam's a fan of the 02 ) but I'd like to get some of the bigger diesels in for the train set part of the game.
Title: Re: Tiny TrackZ (our new game)
Post by: D1042 Western Princess on August 03, 2015, 11:42:35 AM
Quote from: Only Me on August 03, 2015, 11:30:17 AM
I agree with what he said but a Western :)


PS I cant find it in the app store yet?

:laugh3:  I agree but deliberately left the Western out - such a loco should be on main line work, not menial duties like shunting in a dock yard, don't you think  :-\?
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 03, 2015, 12:03:27 PM
Definitely main line but as the game has a Train Set mode, nothing stopping us putting the larger engines in for that ;)

Just did some searching and the D95XX is the Class 14 isn't it? If so that's another candidate for the earlier diesels. (Especially as body shape wise it's not a million miles away from some of the German shunters)
Title: Re: Tiny TrackZ (our new game)
Post by: d-a-n on August 03, 2015, 12:09:03 PM
The milk tanker looks a lot like the Isle of Sodor/Thomas milk tanker wagon - could you introduce a small blue 0-6-o tank loco...?
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 03, 2015, 01:37:11 PM
Quote from: d-a-n on August 03, 2015, 12:09:03 PM
The milk tanker looks a lot like the Isle of Sodor/Thomas milk tanker wagon - could you introduce a small blue 0-6-o tank loco...?

There is one but it's one of the small Peckett types and definitely not called Thomas as that would cost us way too much ;)
Title: Re: Tiny TrackZ (our new game)
Post by: d-a-n on August 03, 2015, 02:26:28 PM
I imagine the licensing for an official product would be horrendous - the official little blue loco still manages to pull in the £££!
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 03, 2015, 02:37:41 PM
Quote from: d-a-n on August 03, 2015, 02:26:28 PM
I imagine the licensing for an official product would be horrendous - the official little blue loco still manages to pull in the £££!

It's a BBC one too, so they tend to go for a lot more. Just licensing Thomas to use on a heritage line for official Thomas days costs megabucks :)

We're actually looking at doing a specific kids version of Tiny TrackZ with our own character engines at some point.
Title: Re: Tiny TrackZ (our new game)
Post by: D1042 Western Princess on August 03, 2015, 04:28:36 PM
Quote from: Zwilnik on August 03, 2015, 12:03:27 PM
Definitely main line but as the game has a Train Set mode, nothing stopping us putting the larger engines in for that ;)

Just did some searching and the D95XX is the Class 14 isn't it? If so that's another candidate for the earlier diesels. (Especially as body shape wise it's not a million miles away from some of the German shunters)

Yes, indeed it is. Also called the 'Teddy Bear' but quite how that name came about is uncertain.
Two main theories exist - one that a works foreman in Swindon, approaching retirement, complained that he had started his career as an apprentice working on the GWR "Great Bear" loco and was finishing it by working on toy "Teddy Bears".
The other is that, seen head on, the cab windows look a little like the ears of a Teddy Bear toy.
As to the number the Class 14 is a TOPS number while the D95XX was the loco running number sequence and, as such, follows former GWR practise, for examples the 64XX panniers or 60XX Kings.
Title: Re: Tiny TrackZ (our new game)
Post by: D1042 Western Princess on August 03, 2015, 04:34:37 PM
Quote from: d-a-n on August 03, 2015, 12:09:03 PM
The milk tanker looks a lot like the Isle of Sodor/Thomas milk tanker wagon - could you introduce a small blue 0-6-o tank loco...?

I was wondering if the TTTE franchise people might have something to say about that but on the other hand it might do wonders for sales amongst the younger people.
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 03, 2015, 05:18:35 PM
Quote from: D1042 Western Princess on August 03, 2015, 04:34:37 PM
Quote from: d-a-n on August 03, 2015, 12:09:03 PM
The milk tanker looks a lot like the Isle of Sodor/Thomas milk tanker wagon - could you introduce a small blue 0-6-o tank loco...?

I was wondering if the TTTE franchise people might have something to say about that but on the other hand it might do wonders for sales amongst the younger people.

Yeah, you don't mess with Thomas. Definitely one of the more lawyered up tank engines :)
Title: Re: Tiny TrackZ (our new game)
Post by: D1042 Western Princess on August 03, 2015, 05:30:18 PM
Quote from: Zwilnik on August 03, 2015, 05:18:35 PM
Quote from: D1042 Western Princess on August 03, 2015, 04:34:37 PM
Quote from: d-a-n on August 03, 2015, 12:09:03 PM
The milk tanker looks a lot like the Isle of Sodor/Thomas milk tanker wagon - could you introduce a small blue 0-6-o tank loco...?

I was wondering if the TTTE franchise people might have something to say about that but on the other hand it might do wonders for sales amongst the younger people.

Yeah, you don't mess with Thomas. Definitely one of the more lawyered up tank engines :)

Off topic, sorry Mods, but I have had experience of that. Once watching a TTTE layout a 'Whirlwind' took off and I asked a young lad, no more than 5 or 6, who was standing next to me 'Is that Charlie the Chopper?"
Pulling himself up to his full 3 feet he looked me right in the belt buckle and said, in a most indignant voice "He is Harold the Helicopter".
:-[
They might be little but they know their stuff.  And his 'management' team are no to be messed with either.
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 03, 2015, 07:09:46 PM
We've got a video :)

https://www.youtube.com/watch?v=IfsENWx_5q0&feature=youtu.be&a (https://www.youtube.com/watch?v=IfsENWx_5q0&feature=youtu.be&a)
Title: Re: Tiny TrackZ (our new game)
Post by: Railwaygun on August 03, 2015, 09:33:47 PM

and of course we've got the pannier tank. Currently in GWR, BR and 'rusty' liveries. We've actually got a London Transport one modelled but we're still waiting on a response from TfL on what we'll need to do for licensing from them.

can't you just do a maroon pannier - we can imagine the logo?
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 03, 2015, 10:15:58 PM
Quote from: Railwaygun on August 03, 2015, 09:33:47 PM

and of course we've got the pannier tank. Currently in GWR, BR and 'rusty' liveries. We've actually got a London Transport one modelled but we're still waiting on a response from TfL on what we'll need to do for licensing from them.

can't you just do a maroon pannier - we can imagine the logo?

We were tempted but we'll probably have enough complaints from purists about inaccuracies as-is ;)
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 12, 2015, 03:02:12 PM
We're still waiting for our App Store approval, so looking like Tiny TrackZ will be hitting the store a couple of days late.
Title: Re: Tiny TrackZ (our new game)
Post by: D1042 Western Princess on August 12, 2015, 06:32:56 PM
Quote from: Zwilnik on August 03, 2015, 10:15:58 PM
Quote from: Railwaygun on August 03, 2015, 09:33:47 PM

and of course we've got the pannier tank. Currently in GWR, BR and 'rusty' liveries. We've actually got a London Transport one modelled but we're still waiting on a response from TfL on what we'll need to do for licensing from them.

can't you just do a maroon pannier - we can imagine the logo?

We were tempted but we'll probably have enough complaints from purists about inaccuracies as-is ;)

All train driving games have massive inaccuracies, including some from the 'big names'; one would even class it as a 'spad' if you got within a couple of loco lengths of a signal at danger :dunce: ::)  Don't worry about a maroon GWR loco.

I think it's a grand job. Not sure my computer will play it but, if the price is right and the equipment suits, I will give it a go. :thumbsup:

P/S Particularly if you get some 'infernal combustion engines' on it (no names, no pack drill but a D8XX/D70XX/D95XX and D63XX (well, I did say 'no names'  :-*) would be welcome for starters).
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 12, 2015, 06:56:28 PM
Yeah, Diesels are easier to model so they're definitely coming in a future update :)
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 14, 2015, 07:35:31 AM
The iOS version got approved last night. So it's out now!

Tiny TrackZ by Strange Flavour Ltd.
https://appsto.re/gb/qpH-4.i
Title: Re: Tiny TrackZ (our new game)
Post by: D1042 Western Princess on August 14, 2015, 07:45:53 AM
Quote from: Zwilnik on August 14, 2015, 07:35:31 AM
The iOS version got approved last night. So it's out now!

Tiny TrackZ by Strange Flavour Ltd.
https://appsto.re/gb/qpH-4.i

Congratulations   :claphappy:. I hope it's a soaring success for you  :D.
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 14, 2015, 08:52:55 AM
Thanks! 

If you do buy the game and enjoy it, please, please, leave a nice review on the App Store. It makes a big difference to the game's visibility.

If you have any issues with it, please contact us via the support link on the App page or let me know here. We don't always see all the reviews and can't reply to them anyway so reporting a bug as a review doesn't do anything other than frustrate us as we can't get any details to fix it :)
Title: Re: Tiny TrackZ (our new game)
Post by: Tank on August 14, 2015, 10:30:14 AM
If there were EMU's I'd be more tempted.  :P  It does look great though, well done. :thumbsup:
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 14, 2015, 11:07:10 AM
I'll put a toothpaste pannier in the next update ;)
Title: Re: Tiny TrackZ (our new game)
Post by: d-a-n on August 14, 2015, 05:31:32 PM
It's currently downloading right now! If I don't get the editing work I've still got to do done, I'm blaming you!  :D
Title: Re: Tiny TrackZ (our new game)
Post by: kmitchell on August 14, 2015, 10:16:45 PM
Looks great.   :bounce: ken
Title: Re: Tiny TrackZ (our new game)
Post by: Railwaygun on August 15, 2015, 12:32:48 AM
All I can say is that I've wasted an hour of my life on this , and only scored 6000 points ( and a new truck ).

I object strongly to the fact that I'm going to have spend even more time getting to the next level!!

It's a great game though - the perspective control is a little strange at times, and a tiny track plan would be helpful as well.

Keep up the good work! It might even convert people to shunting layouts! Roll on the HD Mac version....
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 15, 2015, 06:09:14 AM
Remember you've got the camera button (bottom left) that changes the view. That includes an overhead view. Also in the perspective view you can pinch zoom or swipe to rotate the view or move the camera up and down (also handy for taking pictures )
Title: Re: Tiny TrackZ (our new game)
Post by: D1042 Western Princess on August 15, 2015, 06:48:39 AM
Quote from: Zwilnik on August 14, 2015, 08:52:55 AM
Thanks! 

If you do buy the game and enjoy it, please, please, leave a nice review on the App Store. It makes a big difference to the game's visibility.

If you have any issues with it, please contact us via the support link on the App page or let me know here. We don't always see all the reviews and can't reply to them anyway so reporting a bug as a review doesn't do anything other than frustrate us as we can't get any details to fix it :)

Without going into technicalities - just a simple "yes" or "no" please, will it run on Windows 7 or 10?
Title: Re: Tiny TrackZ (our new game)
Post by: d-a-n on August 15, 2015, 08:41:06 AM
Quote from: D1042 Western Princess on August 15, 2015, 06:48:39 AM
Without going into technicalities - just a simple "yes" or "no" please, will it run on Windows 7 or 10?

No
Title: Re: Tiny TrackZ (our new game)
Post by: D1042 Western Princess on August 15, 2015, 10:21:40 AM
Quote from: d-a-n on August 15, 2015, 08:41:06 AM
Quote from: D1042 Western Princess on August 15, 2015, 06:48:39 AM
Without going into technicalities - just a simple "yes" or "no" please, will it run on Windows 7 or 10?

No

Darn it, or words to that effect! ::)

Thanks for the reply though.
Title: Re: Tiny TrackZ (our new game)
Post by: Tank on August 15, 2015, 01:00:01 PM
Quote from: Zwilnik on August 14, 2015, 11:07:10 AM
I'll put a toothpaste pannier in the next update ;)

:smiley-laughing: :laughabovepost:

I had a quick go yesterday on the first level.  I quite enjoyed it!  Not my usual sort of game, as I normally play Company of Heroes, so a little different not having vehicles with bullets and rockets to fire! ;D
Title: Re: Tiny TrackZ (our new game)
Post by: d-a-n on August 15, 2015, 01:33:19 PM
Quote from: D1042 Western Princess on August 15, 2015, 10:21:40 AM

Darn it, or words to that effect! ::)

Thanks for the reply though.

No worries!
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 15, 2015, 01:41:43 PM
We're doing some work with another publisher who may be interested in publishing some of our games on Steam (Valve's Mac/PC platform), so there's a possibility of a Windows version of Tiny TrackZ alongside the Mac version at some point.

Tank, was the toothpaste 08 you've got based on an actual prototype? I want an 08 in with our batch of UK Diesels when we get round to those, so a toothpaste livery wouldn't be too unlikely. No guns and rockets though :)
Title: Re: Tiny TrackZ (our new game)
Post by: Tank on August 15, 2015, 01:51:31 PM
Quote from: Zwilnik on August 15, 2015, 01:41:43 PM
We're doing some work with another publisher who may be interested in publishing some of our games on Steam (Valve's Mac/PC platform), so there's a possibility of a Windows version of Tiny TrackZ alongside the Mac version at some point.

Tank, was the toothpaste 08 you've got based on an actual prototype? I want an 08 in with our batch of UK Diesels when we get round to those, so a toothpaste livery wouldn't be too unlikely. No guns and rockets though :)

Wonderful on both counts!   :thumbsup:

Yes, there were 08631, 08641 and 97800.  Would be great to have one.   :thankyousign:
Title: Re: Tiny TrackZ (our new game)
Post by: Railwaygun on August 17, 2015, 12:37:38 AM
Score : 20,000

GWR pannier is new loco

How is everyone else doing??
Title: Re: Tiny TrackZ (our new game)
Post by: d-a-n on August 17, 2015, 07:37:46 AM
On about 11500 and have the clean pannier tank. Love the train spotting element of it!
Title: Re: Tiny TrackZ (our new game)
Post by: D1042 Western Princess on August 17, 2015, 08:52:12 AM
 :'(  Wishing I too could get my hands on one but since it won't operate on my existing equipment, and buying new just for one game seems a bit extravagant, I can't.  :(

But I wish all those with one the best of luck.
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 18, 2015, 09:21:05 PM
If I could ask a favour from those of you who are enjoying Tiny TrackZ, could you leave a nice review on the App Store?

It makes a huge difference to the game as it effects our chart position and chances Apple will take notice of the game and feature it.

Thanks!
Title: Re: Tiny TrackZ (our new game)
Post by: Railwaygun on August 18, 2015, 11:32:55 PM
AAAARGH - I've just tried to shunt a gunpowder van with a light engine !!


BOOM!!

Nothing happens with the egg van ( yet)......

Nick R
Title: Re: Tiny TrackZ (our new game)
Post by: MalcolmInN on August 19, 2015, 12:02:24 AM
Quote from: d-a-n on August 15, 2015, 08:41:06 AM
Quote from: D1042 Western Princess on August 15, 2015, 06:48:39 AM
Without going into technicalities - just a simple "yes" or "no" please, will it run on Windows 7 or 10?

No
:laughabovepost:
Such a plethora of platforms !
Whatever happened to Java ? the great white hope for a cross-platform standard :)
I blame Linus Torvalds for not applying a "controlling mind" strategy,, else weed all be using Linux now :(

PS I have no intention of paying for any iThingie device for which I would need a Fresnel lens (or paraffin filled magnifier) to be able to see owt ! :laugh:
Title: Re: Tiny TrackZ (our new game)
Post by: D1042 Western Princess on August 19, 2015, 08:02:45 AM
Quote from: Railwaygun on August 18, 2015, 11:32:55 PM
AAAARGH - I've just tried to shunt a gunpowder van with a light engine

Nick R

At the risk of being called 'pedantic' (it won't be the first time  :-*) it ceased to be a 'light engine' the moment you added the van!  :)
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 19, 2015, 08:56:19 AM
Quote from: MalcolmAL on August 19, 2015, 12:02:24 AM

:laughabovepost:
Such a plethora of platforms !
Whatever happened to Java ? the great white hope for a cross-platform standard :)
I blame Linus Torvalds for not applying a "controlling mind" strategy,, else weed all be using Linux now :(


Java's still going although somewhat irrelevant as there's a ton of security issues with it. We're actually using Unity to develop our current games, which can build them for most platforms. The language/development system isn't the issue though, it's simply the market on the various platforms.

Android users (generally) never pay for *anything* as the entire system is designed around everything being 'free' and the user's data being the product that's marketed to advertisers. It's possible to be successful on Android, but you need a free to play game full of ads and a big ad budget to get it going. It's also such a huge and fragmented platform it's impossible to write and test a complex game that's bug free and reasonably playable on anything other than a fraction of the devices out there.

Windows is still a potentially viable platform with dedicated gamers that pay for their games. However the large number of different configurations still makes it a big job to test for and it's a hard one to market on unless you're lucky enough to get on Steam.

Linux has some of the "why should I pay for it?" mindset and not as many people who play games, but the ones that do are actually pretty serious about it. I know a couple of developers who do Linux versions of their games just because they've got a dedicated fan base there that buys them. If there's enough Linux gamers out there prepared to pay for a version of our games (and potentially put up with being unpaid testers while we get them working on the platform) it might be worthwhile. There's still the fragmentation issue as every Linux rig is different, so you kind of have to keep your fingers crossed that it'll work on any given set of hardware, drivers etc. :)

Or in non detailed terms, they're not just "computers" or "phones", they're complex systems of semi-random components and software that we have no idea if a given piece of software will work on. The advantage to us of working on Apple systems to launch games is that we know they'll work a specific way because Apple did both the software and the hardware.

Oh and don't shunt the fragile van too many times ;)



Title: Re: Tiny TrackZ (our new game)
Post by: MalcolmInN on August 19, 2015, 01:21:04 PM
Quote from: Zwilnik on August 19, 2015, 08:56:19 AMit's simply the market on the various platforms.
Very interesting analysis Z. thank you, no wonder M$ is so worried that they 'gave away' Win8.1+Bing in attempt to regain market.
Just Xyears ago ( X = debatable number :) ) there would have been no question, you would have been doing a Windows freeware teaser + paid-for upgrade !! How times/things change.

Quote from: Zwilnik on August 19, 2015, 08:56:19 AMevery Linux rig is different, so you kind of have to keep your fingers crossed that it'll work on any given set of hardware, drivers etc. :)

Or in non detailed terms, they're not just "computers" or "phones", they're complex systems of semi-random components and software that we have no idea if a given piece of software will work on.
Neat way of putting it ! i like it :)
Yes, hence my "controlling mind" comment. Not controlling in the M$ sense, just a core or center-of-gravity without preventing other avenues,  but I think he delighted in the anarchy :)

I'll not disturb your thread any more,
good luck.

PS I didnt know that extent of Android, wont be getting one of those neiver  :laugh3:
Title: Re: Tiny TrackZ (our new game)
Post by: MikeDunn on August 19, 2015, 01:34:49 PM
Quote from: Zwilnik on August 19, 2015, 08:56:19 AM
Java's still going although somewhat irrelevant
Irrelevant ???  LOL  :no: :no: :no:

Thus speaks an iDeveloper ... the only Church is Apple ...
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 19, 2015, 01:47:44 PM
Quote from: MikeDunn on August 19, 2015, 01:34:49 PM
Quote from: Zwilnik on August 19, 2015, 08:56:19 AM
Java's still going although somewhat irrelevant
Irrelevant ???  LOL  :no: :no: :no:

Thus speaks an iDeveloper ... the only Church is Apple ...

From the games point of view it's totally irrelevant.
Title: Re: Tiny TrackZ (our new game)
Post by: MikeDunn on August 19, 2015, 02:00:40 PM
Your opinion ... plenty of other games devs disagree - but then, they work on platforms you seem to think are irrelevant as well (albeit they hold 75% of the device market - but no doubt that's irrelevant too)
Title: Re: Tiny TrackZ (our new game)
Post by: MalcolmInN on August 21, 2015, 01:14:26 AM
Quote from: MikeDunn on August 19, 2015, 01:34:49 PM
Quote from: Zwilnik on August 19, 2015, 08:56:19 AM
Java's still going although somewhat irrelevant
Irrelevant ???  LOL  :no: :no: :no:

Thus speaks an iDeveloper ... the only Church is Apple ...
That was a bit sharp !
Java was my thought,
it was not beholden to Z. to subscribe, nor need to justify his position from that which he desired !!
I look forward to Mike's DOS version , , ,
>:D /  :angel:
Title: Re: Tiny TrackZ (our new game)
Post by: njee20 on August 21, 2015, 08:13:29 AM
Quote from: MikeDunn on August 19, 2015, 01:34:49 PM
Quote from: Zwilnik on August 19, 2015, 08:56:19 AM
Java's still going although somewhat irrelevant
Irrelevant ???  LOL  :no: :no: :no:

Thus speaks an iDeveloper ... the only Church is Apple ...

When Google and Mozilla have blocked Java by default because of the horrendous security issues I'd say it's a brave developer that champions its use!
Title: Re: Tiny TrackZ (our new game)
Post by: NeMo on August 21, 2015, 08:22:10 AM
As a Mac user since 1990, I really like it when PC users complain that a bit of software developed for Apple platforms isn't available for their chosen platform.  >:D

Having had to put up with that situation for over twenty years, and especially during the 90s when Windows users insisted my preferred operating system was obsolete and dying, there's a delicious sense of schadenfreude when people complain about something not being on Windows (or Android for that matter).  :P

Not very nice of me I accept, but nonetheless looking forward to the OS X version!

Cheers, NeMo
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 28, 2015, 02:20:22 PM
I've just submitted an update of Tiny TrackZ to the App Store. Focused on optimisation and bug fixes, but after Tank mentioned his son wanting to play more with the train sets, I've also made it so the second train set is playable without unlocking when you have the game in Kids Mode. Assuming a non-crazy review time, it'll hopefully be available in 6-7 days.
Title: Re: Tiny TrackZ (our new game)
Post by: Railwaygun on August 28, 2015, 07:13:12 PM
wheee - time for more playing with my Toy Trainz!!

How are sales going? will we have a global Ranking list??
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 28, 2015, 07:27:59 PM
Quote from: Railwaygun on August 28, 2015, 07:13:12 PM
wheee - time for more playing with my Toy Trainz!!

How are sales going? will we have a global Ranking list??

Sales aren't stunning, although it did get to number 1 in puzzle games in Luxembourg and it's done pretty well in Germany (to the point where we're looking at German localisation and German rolling stock).

if you're playing on Game Center, the leaderboards show how well you're scoring against everyone else :)
Title: Re: Tiny TrackZ (our new game)
Post by: Tank on August 30, 2015, 10:04:05 AM
I hope sales improve for you over here.  Great little game, very well put together.  The graphics are superb!

Thanks again for our requests.  Waiting patiently for the update!  :D
Title: Re: Tiny TrackZ (our new game)
Post by: D1042 Western Princess on August 31, 2015, 08:12:43 AM
Quote from: NeMo on August 21, 2015, 08:22:10 AM

Not very nice of me I accept, but nonetheless looking forward to the OS X version!

Cheers, NeMo

Hi NeMo, I didn't know that they were working on an OutSized X rated version.  ;)   :-[

OK,  :sorrysign:, , where did I leave my coat?  :wave:
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on August 31, 2015, 10:54:08 AM
Quote from: D1042 Western Princess on August 31, 2015, 08:12:43 AM
Quote from: NeMo on August 21, 2015, 08:22:10 AM

Not very nice of me I accept, but nonetheless looking forward to the OS X version!

Cheers, NeMo

Hi NeMo, I didn't know that they were working on an OutSized X rated version.  ;)   :-[

OK,  :sorrysign:, , where did I leave my coat?  :wave:

Now I know why the Diesel fans go on about "Big Blue" ;)
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on September 01, 2015, 01:25:53 PM
Just doing some experimenting with a new wagon for a future update. Artwork isn't final (this is just a quick test using coder art), but hopefully should tie in with the new NGF Wagon :)

(http://www.ngaugeforum.co.uk/SMFN/gallery/19/thumb_28580.jpeg) (http://www.ngaugeforum.co.uk/SMFN/index.php?action=gallery;sa=view;id=28580)
Title: Re: Tiny TrackZ (our new game)
Post by: Railwaygun on September 02, 2015, 11:31:43 AM
Please may we have the German train sets today with as well?

How about an armoured train....
Title: Re: Tiny TrackZ (our new game)
Post by: MikeDunn on September 02, 2015, 11:41:28 AM
Quote from: Railwaygun on September 02, 2015, 11:31:43 AM
Please may we have the German train sets today with as well?

How about an armoured train....
With or without looted Nazi gold  ::)
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on September 02, 2015, 11:49:37 AM
Quote from: Railwaygun on September 02, 2015, 11:31:43 AM
Please may we have the German train sets today with as well?

How about an armoured train....

We're working on the German set, but that'll be a future update. It'll be faster than a Dapol update though ;)
Title: Re: Tiny TrackZ (our new game)
Post by: Railwaygun on September 02, 2015, 12:05:09 PM
Quote from: MikeDunn on September 02, 2015, 11:41:28 AM
Quote from: Railwaygun on September 02, 2015, 11:31:43 AM
Please may we have the German train sets today with as well?

How about an armoured train....
With or without looted Nazi gold  ::)

That would be the bonus prize!!
Title: Re: Tiny TrackZ (our new game)
Post by: D1042 Western Princess on September 03, 2015, 06:59:00 AM
Quote from: Railwaygun on September 02, 2015, 12:05:09 PM
Quote from: MikeDunn on September 02, 2015, 11:41:28 AM
Quote from: Railwaygun on September 02, 2015, 11:31:43 AM
Please may we have the German train sets today with as well?

How about an armoured train....
With or without looted Nazi gold  ::)

That would be the bonus prize!!

:hmmm: And a squadron of rocket firing 'Tiffys' appearing unpredictably, just to add to the fun? :)
Title: Re: Tiny TrackZ (our new game)
Post by: dubbing_owl on September 03, 2015, 09:31:21 AM
I have downloaded the game, and love it.  sometimes I get confused if I have started a new game or continuing an old one.  But it defiantly does the job.

5stars well done!!
Title: Re: Tiny TrackZ (our new game)
Post by: Tank on September 03, 2015, 03:37:08 PM
Great wagons, I love 'em!  :D
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on September 04, 2015, 11:01:20 PM
The 1.01 update is out now so should be showing up in your updates soon. NGF tanker in the next update and Mac version coming soon!
Title: Re: Tiny TrackZ (our new game)
Post by: Railwaygun on September 05, 2015, 07:14:04 AM
Do iPad users have to pay again for the Mac version?

Also - for V 1.2

Could the train set direction buttons have a lock ( ie set speed and take finger off and speed setting remains  - then one can simply watch them go around!

2) did you consider a Controller knob instead of the vertical arrows? Perhaps for train set mode / or shunting mode.

3) Although I would prefer left/ right pointing arrows - up and down is not entirely logical!

4) I hope that the NGFtanker will have the URL ON IT??

Nick R

Many thanks for your efforts!
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on September 05, 2015, 07:43:52 AM
Yes, the Mac version is a different store so you'd have to pay again if you want both versions (it's actually something I've suggested to Apple in a feature request to have the ability to sell Mac apps with the iPhone version bundled). Although for the combined cost of under a tenner it's still a bargain.

I'm looking at various alternate control options. We settled on the simple digital forwards/reverse buttons as the easiest to understand for non railway gamers but I was also considering a 'realism' option of a regulator and reversing bar but a model railway style dial is another good option.
Title: Re: Tiny TrackZ (our new game)
Post by: Railwaygun on September 07, 2015, 07:53:23 PM
TTrainz

how can we share game scores between Mac/IOS /android/windows versions?

the Roco Z21 DCC controller can send a data file as an email attachment between devices, allowing them to allow users to use different devices as controllers.

could you implement this( or similar)? i don't want

to play my Mac version all night to get back to my iPad /iphone score??
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on September 07, 2015, 10:05:54 PM
Quote from: Railwaygun on September 07, 2015, 07:53:23 PM
TTrainz

how can we share game scores between Mac/IOS /android/windows versions?

the Roco Z21 DCC controller can send a data file as an email attachment between devices, allowing them to allow users to use different devices as controllers.

could you implement this( or similar)? i don't want

to play my Mac version all night to get back to my iPad /iphone score??

That's a very good point. The Game Center scores (high scores and achievements) should already share between the Mac and iOS versions but I should also be able to share games via iCloud once I've implemented that.

You can already share level codes so you can give a friend a code for a level you're playing to see if they can solve the same puzzle faster than you.
Title: Re: Tiny TrackZ (our new game)
Post by: Tank on September 07, 2015, 10:08:08 PM
That's great about the NGF wagon.  :)  I just told my wife who said "wow!", so it has her approval as well!  LOL

I can't upgrade the game, or several other Apps, but I suspect that is because I don't have the latest OS version that they released a month ago. ::)  Keep up the great work.
Title: Re: Tiny TrackZ (our new game)
Post by: zwilnik on September 07, 2015, 11:28:48 PM
Quote from: Tank on September 07, 2015, 10:08:08 PM
That's great about the NGF wagon.  :)  I just told my wife who said "wow!", so it has her approval as well!  LOL

I can't upgrade the game, or several other Apps, but I suspect that is because I don't have the latest OS version that they released a month ago. ::)  Keep up the great work.

We've got some Tiny TrackZ stickers that I'm going to bring with me to TINGS on Sunday if anyone wants one :)
Title: Re: Tiny TrackZ (our new game)
Post by: Vonk on September 12, 2015, 08:11:30 PM
Quote from: Tank on September 07, 2015, 10:08:08 PM
That's great about the NGF wagon.  :)  I just told my wife who said "wow!", so it has her approval as well!  LOL

I can't upgrade the game, or several other Apps, but I suspect that is because I don't have the latest OS version that they released a month ago. ::)  Keep up the great work.

I have been having problems recently on both my iphone and ipad with trying to update, use music etc ended up doing settings/master resets and that solved the issues for now.
Title: Re: Tiny TrackZ (our new game)
Post by: Railwaygun on September 13, 2015, 11:32:18 PM
You may have memory problems. Your 16Gb iPhone has only 12Gb available for storage, and this may limit your ability to add new apps/ upgrade them without a reset ( and deleting data.

It also affects new IOS upgrades ( ie the pending IOS9 nest week. )

Here is some advice on how to overcome these problems

http://www.macworld.co.uk/how-to/iosapps/how-update-iphone-ipad-ios-8-without-deleting-3451992/ (http://www.macworld.co.uk/how-to/iosapps/how-update-iphone-ipad-ios-8-without-deleting-3451992/)

Nick R

Ps don't buy 16gB Apple devices - this is definitely a also economy - buy a 32/64 GB version of last years model ( refurbished 5S are readily available (£200 or so) and the first  V6 phones will shortly dive is proce as the. New 6S comes on the market .Bigger screen = better Trainz!
Title: Re: Tiny TrackZ (our new game)
Post by: njee20 on September 14, 2015, 06:45:48 AM
Depends entirely on what you want to put on your device... I'd far sooner have a current 16GB variant than a 32GB previous generation model. you can still fit plenty of stuff on a 16GB one after all. 
Title: Re: Tiny TrackZ (our new game)
Post by: N-Gauge-US on April 29, 2016, 07:54:47 PM
Just downloaded it and I'm a big fan :) I've been planning my inglenook lately and this makes for great practice :) FWIW I left a five star rating and a brief review on the AppStore. :)