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Author Topic: Scalescene models  (Read 22959 times)

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Offline Jerry Howlett

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Re: Scalescene models
« Reply #30 on: April 05, 2014, 11:09:22 am »
As said been off the forum so have missed this thread.
I can only add one extra usefull tool to the pot and that is the wonderful "Fine Tip" PVA glue applicator.

It does just that spreads a very fine line of glue just where you want it and is basically an empty bottle that you fill with your choice of PVA glue. Bought mine last November and wish I had it sooner.  See www.finetip.co.uk
I think its mentioned on the scalescenes print out and the smart models site.

No connection with the owner etc but I may have driven through the town once!

Jerry
Jerry
Some days its just not worth gnawing through the straps.

Offline Bob Wild

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Re: Scalescene models
« Reply #31 on: April 12, 2014, 08:27:52 pm »
Just got inspired to scratch build my colliery after visiting Beamish Museum. I'm quite used to 3-D drawing in Sketchup, but haven't been able to transfer from that to a 1-D program while keeping the correct scale. If I could crack this, I reckon that I could produce models in a very similar way to Scalescenes complete with base layers and cover layers. Anyone any bright ideas?

Offline Bob Wild

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Re: Scalescene models
« Reply #32 on: April 12, 2014, 08:56:12 pm »
Just had a thought. Perhaps I should try another graphics package. Does anyone know a good one which doesn't cost silly money?

Offline EtchedPixels

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Re: Scalescene models
« Reply #33 on: April 13, 2014, 07:13:01 pm »
Just got inspired to scratch build my colliery after visiting Beamish Museum. I'm quite used to 3-D drawing in Sketchup, but haven't been able to transfer from that to a 1-D program while keeping the correct scale. If I could crack this, I reckon that I could produce models in a very similar way to Scalescenes complete with base layers and cover layers. Anyone any bright ideas?


You want a 2D program - a 1D program would be a bit limited.

One of the best approaches might be to load it into Blender and then export it. Blender supports texture unwrapping so it can turn your 3D model into a set of flat pieces. It's intended for texturing objects but of course it works quite well for glue and paste too!

There's a tutorial on the process here:

http://cgi.tutsplus.com/tutorials/modeling-uvmapping-and-texturing-a-low-poly-t-rex-in-blender-part-2--cg-12861

(and if you want to know how to draw a T Rex part 1 is

http://cgi.tutsplus.com/tutorials/modeling-uvmapping-and-texturing-a-low-poly-t-rex-in-blender-part-1--cg-12763
)

"Knowledge has no value or use for the solitary owner: to be enjoyed it must be communicated" -- Charles Pratt, 1st Earl Camden

Offline Bob Wild

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Re: Scalescene models
« Reply #34 on: April 13, 2014, 10:42:55 pm »
a 1D program would be a bit limited.

One of the best approaches might be to load it into Blender

Well it was late on a Saturday night - perhaps one too many Glenfidiches !?!

But seriously, I did come across Blender in my searching. I'm always a bit suspicious to download too much freeware without prior recommendation. If you think it's OK then I'll give it a bash.

Thanks,

Bob

Offline EtchedPixels

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Re: Scalescene models
« Reply #35 on: April 14, 2014, 12:12:16 am »
There are two apps I find fairly essential for doing cutting and design work

- Gimp  (for bitmap work)
- Inkscape (for vector work, including vectorising bitmaps for cutting)

There is btw a great tutorial/project on rmweb using inkscape and a cutter to scratch build a coach.


http://www.rmweb.co.uk/community/index.php?/topic/80563-introduction-to-using-inkscape-to-produce-cutting-files/

Blender is useful for unwrapping 3D models for textures but while it's useful and a good piece of software for certain jobs, it does have the most *mind-numbling* demented user interface, although if you are a regular serious user of it apparently the UI is brilliant.

"Knowledge has no value or use for the solitary owner: to be enjoyed it must be communicated" -- Charles Pratt, 1st Earl Camden

Offline Bob Wild

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Re: Scalescene models
« Reply #36 on: April 14, 2014, 12:46:26 am »
There are two apps I find fairly essential for doing cutting and design work

- Gimp  (for bitmap work)
- Inkscape (for vector work, including vectorising bitmaps for cutting)

There is btw a great tutorial/project on rmweb using inkscape and a cutter to scratch build a coach.


http://www.rmweb.co.uk/community/index.php?/topic/80563-introduction-to-using-inkscape-to-produce-cutting-files/

Blender is useful for unwrapping 3D models for textures but while it's useful and a good piece of software for certain jobs, it does have the most *mind-numbling* demented user interface, although if you are a regular serious user of it apparently the UI is brilliant.


OMG. This is a right hornet's nest. I'm just getting to grips with Gimp, but it's not what I need for 3-D modelling of buildings. I did download Blender - see what you mean by *mind-numbing* demented user interface. But it does seem at first glance that it has good potential for relatively simple 3-D drawings. I'll persevere with it a bit more before I pass judgement.

Bob

Offline EtchedPixels

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Re: Scalescene models
« Reply #37 on: April 14, 2014, 03:33:19 pm »
I don't find Blender good for 3D print work - its designed for art and film so has a rather too lax attitude to objects being physically possible. It's just handy for texture work.

Alan
"Knowledge has no value or use for the solitary owner: to be enjoyed it must be communicated" -- Charles Pratt, 1st Earl Camden

Offline Bob Wild

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Re: Scalescene models
« Reply #38 on: April 14, 2014, 05:49:55 pm »
I don't find Blender good for 3D print work - its designed for art and film so has a rather too lax attitude to objects being physically possible. It's just handy for texture work.

Alan

Thanks Alan. I've also come across FreeCAD - its open source and comes through SourceForge so should be reliable?

Offline davieb

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Re: Scalescene models
« Reply #39 on: April 14, 2014, 08:41:01 pm »
Hi all  :wave:

Seen as this is a thread about Scalescene Models I thought I would post a couple of pics of my first scalescene build  :hmmm:





I thought that the kit went together well with just a couple of problems of my own doing  :-[
As previously mentioned make sure you have a good supply of blades for your craft knife  ;)

 :beers:

dave  :thumbsup:

Offline Caz

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Re: Scalescene models
« Reply #40 on: April 14, 2014, 09:02:56 pm »
Looks real grotty, just how a garage should be, nicely done.   :thumbsup:

Offline newportnobby

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Re: Scalescene models
« Reply #41 on: April 14, 2014, 09:58:14 pm »
Looks very good, Dave, although the cars look somewhat superior for the Station Garage :hmmm:

Offline Bob Wild

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Re: Scalescene models
« Reply #42 on: April 14, 2014, 11:15:08 pm »
I thought I would post a couple of pics of my first scalescene build

and here's my garage:

P1010021a
P1010021a

and I still haven't plucked up courage to weather the random ashlar. Any tips?

Bob

Offline Tank

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Re: Scalescene models
« Reply #43 on: April 15, 2014, 09:12:16 am »
Nicely made!

Offline Bob Wild

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Re: Scalescene models
« Reply #44 on: April 16, 2014, 12:34:19 am »
Disaster. Just finished the ground floor of the Signal Box. Why, oh why, is it all made of 200gsm card? Try as I might I couldn't get it flat, square and true. It is so flimsy it just bends all over the place.

No option but to scrap it and start again. This time I'll put some heavy card stiffeners inside where it won't affect anything. This should really be in the angry thread, but I wondered if anyone else has had this problem?

 

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